Dec 18, 2007, 11:20 AM // 11:20
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#21
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Forge Runner
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People need to stop calling FPS issues 'lag'. It's confusing to people who try to offer help when the person asking for help doesn't know how to properly communicate what problem they are talking about.
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Dec 19, 2007, 12:01 AM // 00:01
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#22
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Desert Nomad
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Quote:
Originally Posted by Lonesamurai
Thats very easy to answer and was indeed answered by Jeff Strain and Mike O'Brien when they said that the main game world will not allow PvP and the Mists will lvl out every one onto a level playing field at the same stats
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I think you are confusing structured pvp (like current gvg) with the big battles in "the mists." The mists anyone, of any level will stay that level and can find something to help out their side, but won't be artificially promoted to a level like the structured pvp.
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Dec 19, 2007, 04:44 AM // 04:44
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#24
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Academy Page
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Quote:
Originally Posted by wetsparks
I think you are confusing structured pvp (like current gvg) with the big battles in "the mists." The mists anyone, of any level will stay that level and can find something to help out their side, but won't be artificially promoted to a level like the structured pvp.
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The side-kick system has been mentioned with the World PvP stuff. That means that you can either go in at your character's current level or you could go in as the side kick of another character and have an increase in power/levels. That is if you feel like nit-picking about what constitutes an artificial level promotion.
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Dec 19, 2007, 08:10 AM // 08:10
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#25
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Desert Nomad
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Quote:
Originally Posted by kumiel
I'm pretty sure it won't be much of a problem. I remember a certain bug in AB a while ago that let every single player have 3 heroes with them. (12 players per team) * (2 teams) * (1 player + 3 heroes per player) = 64 players running around. And there were minions and pets on top of that because everyone wanted to test the Guild Wars system to see how much lag they could cause. I was running it on a decent computer with average specs and the game was suprisingly running fairly well. It was even one of my funnest (and funniest) pvp things ever.
Here is a picture to prove that it happened, it seems that nobody believes me when I tell them about this event:
So I am not in the least bit concerned about it because if the GW2 engine is anything like the GW1 engine there won't be a problem.
Oh and a Super Alliance Battle weekend would be the funnest thing ever
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I remember that bug, it caused me to get Nightfall sooner than I had planned, and then day I buy it I notice Guild Wars had to download something at start up and they fixed the bug.
And aspectacle, that is nit picking a bit, but I had also forgotten that feature they had mentioned.
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Dec 19, 2007, 10:24 AM // 10:24
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#26
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by kumiel
I'm pretty sure it won't be much of a problem. I remember a certain bug in AB a while ago that let every single player have 3 heroes with them. (12 players per team) * (2 teams) * (1 player + 3 heroes per player) = 64 players running around. And there were minions and pets on top of that because everyone wanted to test the Guild Wars system to see how much lag they could cause. I was running it on a decent computer with average specs and the game was suprisingly running fairly well. It was even one of my funnest (and funniest) pvp things ever.
Here is a picture to prove that it happened, it seems that nobody believes me when I tell them about this event:
So I am not in the least bit concerned about it because if the GW2 engine is anything like the GW1 engine there won't be a problem.
Oh and a Super Alliance Battle weekend would be the funnest thing ever
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well I am not so sure, because that is still 4 players with npcs as oppose to 12 x 12 players in AB is where you have the most lag, and I have notice too that when I play with heros/hench team, it run smoother then if I am one of 8 in a full team of human player.
I am suspecting if you have to be playing with 23 different ip connected to one server, lag would be greater than if you play with 23 npc all on arena net server with one single ip connected (mine or yours for instant)
don't know, but thats my experience with lag.
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Dec 19, 2007, 12:36 PM // 12:36
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#27
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by wetsparks
I think you are confusing structured pvp (like current gvg) with the big battles in "the mists." The mists anyone, of any level will stay that level and can find something to help out their side, but won't be artificially promoted to a level like the structured pvp.
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Actually no, I'm going totally on what we know from interviews... Which is that there will only be PvP in the mists and when you journey to the mists for the PvP you will be buffed up to "Max" lvl and stats for the duration of your stay in the mists and when you leave your debuffed back to your previous stats and lvl to carry on in PvE... Thats all the information we have so far (minus speculation) and thats what i'm going on until I have something more concrete to go on...
But as soon as I hear/see more, i'll be passing it on to you, but ANet and NCSoft have a current NDA on GW2 information (and some GW1 information too, which is interesting)
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Dec 19, 2007, 09:39 PM // 21:39
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#28
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Desert Nomad
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Quote:
Mike O’Brien: We will have two kinds of PvP. We still have the e-sport kind, which is a fair, level playing field, and very competitive. But we also introduce “world PvP”. In Guild Wars 2, you’ll be playing in one persistent world. And, periodically, your world will connect to different worlds. And we’ll be competing for shared resources that can benefit our world. Even if I am a role player, I can go out there and help defend my world. If I am a low level character, I could help protect a trade route. If I am a high level player, I could try to take a key fortress. There will be a great variety. The nice thing about this form of PvP is that going out there is always better than not going out there. If I am a low level player, still, me going out there helps my team. And in fact, they can invite me and let me act as a higher level player, by one of them taking me under his wings. So temporarily, my character will rise up and fight better. But you don’t even need to form a team, you don’t need a special PvP character: In your world, everybody you meet is on your side. So you can just go into the mists between worlds, and start to hack away! If a hundred of the people of your world are out there, that’s great, but if 200 are, that’s even better. And I think that this is a much more casual form of PvP than in Guild Wars 1. And because of this system, the high end PvP, the structured Guild-vs-Guild, doesn’t need to be a bridge between role players and competitive players. So we can make that kind of PvP even more competitive! For example, in Guild Wars 1, you need to unlock certain features and maps when starting to go PvP. Which is a good thing for new players. But the ultra competitive players do not want that, they want to immediately have access to everything, they want to win or lose entirely based on their playing skill. By peeling PvP into two different modes, we can make each of those more appealing to the needs of the different populations.
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That is from the interview that just was done a few days ago that was posted on the front page on GWG.
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Dec 19, 2007, 09:57 PM // 21:57
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#29
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Quote:
Originally Posted by wetsparks
That is from the interview that just was done a few days ago that was posted on the front page on GWG.
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No, this interview was done when all the other interviews were done. It was just released to the public, thats why its just now being posted on the Guru home page.
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Dec 19, 2007, 10:35 PM // 22:35
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#30
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by wetsparks
That is from the interview that just was done a few days ago that was posted on the front page on GWG.
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Ok, that interview talks about the mists PvP (as I was talking about earlier) and unrelated PvE based resource aquisition, which is still just PvE and says nothing new that we didn;t already know
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Dec 19, 2007, 10:53 PM // 22:53
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#31
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/Mo
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I'm pretty sure it will run smooth just as long the battle occurs in an instance. Back few years when I was playing Runescape and there was a world war, literally over half of one of the server population (approximately over 1000) participated in a all out chaotic fight in less than 1% of the world map that lasted the entire afternoon (people died ran back up to join the fray...........). I'm pretty sure Anet can do better than the dumb old Jagex.
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Dec 20, 2007, 01:34 AM // 01:34
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#32
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Pre-Searing Cadet
Join Date: Nov 2007
Guild: Oracles of Oblivion
Profession: W/Mo
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Judging from the Guild Wars team's masterful optimizing I'm sure that the game will be able to handle it to the maximum extent. And judging from the the fact that this is an aspect being launched with the game they should have no problem making it run perfectly fine.
Though there were horrible problems in games such as City of Heroes when something was suddenly added in the game causing the amount of players to be similar to what ANet is proposing to cause horrid network and server lag, but that was because it was an update, not a part of the game they had years to plan for. Which is why I'm sure ANet will have no problems.
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